
Advance Wars is a long standing series reminiscent of the Pokemon games. Except with guns...and planes...actually, the only thing the two have in common is their turn-based roots.
The campaign (having nothing to do with Pokemon) can be easily played in minute chunks, or hours at a time. Early levels aren't as challenging, a bit like a tutorial; around level twelve, the player must begin to combine their knowledge of the game.
Wi-Fi could have easily been the best feature in this game, yet it is not. While playing over the interwebs, a random map is selected, the game is set up exactly as the campaign. It sounds as if it would be great, without a time limit. Guess what. There's a time limit. Even if there were no time limit, the game takes an unreasonable amount of time to respond.
Other features include a map editor, Wi-Fi map downloading/ uploading, and versus play. The additional features were all part of the past games (with the exception of map downloading), and have only improved with time.
All in all, Days of Ruin is a game that improves in some areas, and falls flat on other, new ideas. The game is a great time-waster (in a good kind of way), and I highly recommend it to all who have played the previous games, and for those who want a great entryway RTS game.
Labels: DS